The brainstorming dynamics of House

The television series *House* houses (hehe) some great lessons for web designers, especially for those working within a team.

I’m an American expat living and working in the Netherlands, so I don’t know if House is hot in other countries or not. But it’s fairly popular here, and at the risk of being *not cool*, I like the show. No, wait: I love it. What’s not to love about Hugh Laurie’s self-sabotaging, über-cynical character and his onslaught of sarcastic commentary and complete disregard for every accepted form of social interaction? Pure pleasure, I say.

What’s that got to do with design? Not a thing. But if you’ve never seen House, watch an episode. Those who’ve seen it will confirm that for a good portion of the show, you’re more or less watching *a group of professionals in a room, brainstorming* about diagnosis and possible treatments of whatever weirdo illness the episode cooks up. Brainstorming purists might disagree, because brainstorming traditionally has only one rule: no judging of ideas during the session. Anything goes. In *House*, ideas noted as very unlikely are ruthlessly discarded.

Next time you watch the show, notice the dynamics of the brainstorming sessions. Personal differences are always lurking under the surface, but team members always keep the focus on the ideas. All ideas are welcome, even though they may be discarded. The pace is quick: we’ve got a deadline, someone’s going to *die* if we don’t come up with the right ideas, and fast. That’s where the immediate discarding of unlikely or impossible ideas comes in. Everyone takes it seriously, even when joking. *Everyone contributes*. Ideas are written on a board; relationships between ideas are examined (sometimes known as idea mapping). Once an idea is chosen, the subordinates are sent to run tests which will prove or disprove that choice.

I tend to agree that ideas shouldn’t be censored during brainstorming sessions. Outlandish ideas often lead to creative solutions to the problem at hand. And as web designers, we’re not brainstorming life or death situations (although some clients tend to think so). So for maxiumum creative associations during a session, I’d say *don’t censor*. But the rest of the House rules apply to web teams:

  • Get the whole team involved. Everyone must contribute.
  • Don’t be afraid to voice your ideas.
  • Think fast. Develop focus and flow.
  • Record the ideas. Have someone write them down. Draw them. Get them up on a wall or something some so team members can see/make any possible connections or relationships. Make it tactile.
  • Get some energy into it. Stand up. Walk around. Move. Gesture. Draw. Look.
  • Got some good ideas? Choose one and try it out. See if it works. You can always come back and revisit the other ideas or come up with new ones.
  • Hurry up, dammit. The client wants it yesterday.

Whatever you do, just don’t go straight from the client meeting into Photoshop. Generate some ideas, and ask your team or friends to help.

And that’s it. Now the next time I watch House, I can say I’m doing research.

FOWD London 2007

FOWD London 2007I’m actually starting this post while still in London at the Future of Web Design (FOWD) conference; there are a few presentations to go. So far I’ve found this event pretty well organized. Being a one-day event, it’s been packed and maintains a high tempo. Ryan Carson has been “nudging” speakers to adhere to the allotted time, so everything has run like clockwork.

As far as I’m concerned, the quality of speakers is not on par with @media (save Andy Clarke), but let’s face it: it’s five times cheaper, there was water and wifi (@media2006-goers will know *exactly* what I mean) and some of the lesser known speakers did have very interesting things to say. I enjoyed almost all of them.

A few of the presentations seem to have been more sales pitches than anything else. One presentation made me want to hang myself from an eyelid. Andy Clarke’s TopGear style presentation definitely stole the show. He’s not only entertaining, but also made some great points, arguing his preference for using XHTML/CSS prototyping over Photoshop wireframes and mock-ups.

Rei Inamoto presented 5 ways to strengthen your brand. One of the speakers presenting material not explicitly dealing with web design, he obviously took the time to make the points relevant to the audience. Web designers need to look outside their medium and technique to become and remain creative. Inamoto is a strong creative, and Ryan Carson and team did well in choosing him to speak.

There were other good speakers, of course. As far as the sales pitches go, well, one can’t really complain. I’m sure that’s one of the many ways Ryan and crew were able to create a conference which costs roughly one-fifth of an @media ticket. For that price, it was well worth it.

Anything new here? Nothing mind-blowing. But I applaud Carson Systems for daring to throw some cross-media experts (like Inamoto) into the mix. I’m interested in seeing where this conference will go in the future.

See a few photos.

Getting Smoogly

Steve Rubel contemplates Dot-Com-Bubble 2.0 in a recent post, which contains an image of lots of logos. Logos of so-called Web 2.0 companies. Go ahead and check out the image, and see if you don’t notice something weird. Not the logos themselves, which (thankfully) are mostly swoosh-less, in contrast to their 1.0 counterparts. But look at the names. The names, for goodness’ sake. Someone tell me, what the hell is going on here? Yedda? Renkoo? Noodly? Jambo? Zimbra? Is this Very Smart Marketing, or have we left branding creativity in the hands of our linguistically experimental one-year-olds?

Well, I can do it, too. I’m going to go ahead and think up a name for this type of name… let’s see… Smoogly. Cute and fuzzy names which (often) don’t mean a thing, doing their best to create a Google-ish marketing tidal wave. But, as I’m sure people will point out to me, even Google means something. Actually, it makes complete sense.

Therefore, I shouldn’t complain (I’m not really complaining, just overreacting). These names are so very Web 2.0. They are so smoogly. Smoogly goo ga ga. Come on, brainstorm with me! Got a new AJAX e-mail-tagging-list-social-bookmark-photo-sharing-blog-pod-vid-narrow-casting-wiki company and don’t have a name for it? Help is on the way! How about the name Smogul? Take it, it’s yours! Peeza (AJAX Italian hotel-booking application)? Keepo (free 27Gb web storage?), Wanno (wish-list management application)? Bapplr? Pazaaaaka? Woozoo, Zipza, Yazdee? These names are all…well… smoogly, don’t you agree?