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Some designers are able to operate in that universe where anything goes, where the practicalities of implementation don’t exist. This can actually be a good thing at the beginning of the creative process; without this no-limit thinking, the design process might yield less creativity. Then again, many designers are fantastic at working within constraints. At […]

(Visual) design influences interaction

I’ve never hidden my opinion of those design workflows that involve interaction designers toiling over intricate, interactive wireframes as a primary deliverable and the inevitable hand-off to the “visual” designer who proceeds to “color by numbers” on the wireframe. To be clear, I find these workflows are ineffective. I’m not implying that all interaction designers […]