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	<title>The Haystack. &#187; requirements</title>
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		<title>Never Mind the Process, Here&#8217;s the Finished Website</title>
		<link>http://www.the-haystack.com/2010/01/16/never-mind-the-process/</link>
		<comments>http://www.the-haystack.com/2010/01/16/never-mind-the-process/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 00:02:52 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Babble]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[clients]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[requirements]]></category>

		<guid isPermaLink="false">http://www.the-haystack.com/?p=165</guid>
		<description><![CDATA[Praise be to Karen McGrane, who dared to defend Lorem Ipsum. Her article couldn&#8217;t be more timely, as the festering sore that is the Cult of Content-is-King-and-Design-is-Just-a-Decorative-Sauce-on-the-Content-Entree has started to bleed profusely. And it&#8217;s pissing me off. As is the &#8230; <a href="http://www.the-haystack.com/2010/01/16/never-mind-the-process/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Praise be to <a href="http://karenmcgrane.com/">Karen McGrane</a>, who dared to <a href="http://karenmcgrane.com/2010/01/10/in-defense-of-lorem-ipsum/">defend Lorem Ipsum</a>. Her article couldn&#8217;t be more timely, as the festering sore that is the Cult of Content-is-King-and-Design-is-Just-a-Decorative-Sauce-on-the-Content-Entree has started to bleed profusely. And it&#8217;s pissing me off. As is the alarming thought trend that all deliverables should mimic the final product.</p>
<h2>On content</h2>
<p>Content is important. After all, it&#8217;s content people who come up with job titles like Content Strategist, which pretty much means One Who Thinks About Content. Which content, for whom, when, where, why, how&#8230; It&#8217;s absolutely necessary, because clients don&#8217;t do it. Not at the level that it should be done.</p>
<p>Paul Rand, one of the most well-respected designers this world has seen, called design “a method of putting form and content together”. If you would agree with this statement (as I do), you can infer the role of the designer as the one who must successfully combine two <em>components</em>: form and content (the designer will first busy herself with the form component). These two are not mutually exclusive. They are separate components which share a common goal and should be developed on a parallel track to one another. This, however, does not mean that they should be <em>reviewed by the client together at every stage</em>.</p>
<h2>On clients</h2>
<p>Two quick facts about clients:</p>
<ol>
<li>Many don&#8217;t know what they want, and when they do, they don&#8217;t know how to communicate it</li>
<li>Many lack the imagination to “see through” design sketches</li>
</ol>
<p>These are the reasons we are hired in the first place. But these two facts have paved a dangerous path across the lawn of the creative process. An alarming number of web professionals today seem to advocate making preliminary deliverables mimic the finished product&#8211; the more accurate, the better.</p>
<p>This is, well, stupid.</p>
<p>It&#8217;s not stupid if don&#8217;t track your hours. It&#8217;s not stupid if you don&#8217;t care if or how much you are paid for your work. It isn&#8217;t stupid if you don&#8217;t mind doing twice as much work for nothing. Your clients will love you for it, and you&#8217;ll be doomed to continue doing it for the rest of your career.</p>
<h2>On designing in the browser</h2>
<p>When <a href="http://www.stuffandnonsense.co.uk/">Andy Clarke</a> first started talking about “<a href="http://forabeautifulweb.com/blog/about/walls_come_tumbling_down_presentation_slides_and_transcript/">designing in the browser</a>”, I thought it was a great idea. Then people started misinterpreting this to mean “executing the creative process in the browser”. If Andy really <em>designed</em> in the browser, his designs would be shit. What he was of course referring to was the <em>execution of a design idea</em> in the browser as opposed to a tool like Photoshop, which doesn&#8217;t communicate Web Things the way a browser does. He strives for more realism in his deliverables. He&#8217;s simply working based on the two Client Truths listed above. And if you&#8217;ve ever done designs in Photoshop, you&#8217;ll know that applying client changes to those documents is akin to cutting off your own fingers one knuckle at at time. HTML is much easier.</p>
<p>That said, there is certainly a place for Photoshop <em>sketches</em>. It&#8217;s possible to put together a quick <em>visual impression</em> of a website in far less time than it would take to work out in HTML. I&#8217;m referring to the basic idea of a website, an impression of the design language, intended to gauge if we are on the write track before spending many more hours mocking things up in HTML, which is, in fact, templating. I am <em>not</em> referring to creating finished static design visuals. These are the bane of the web designer&#8217;s existence, and should be avoided at all costs. If you really understand your client&#8217;s needs, that means you&#8217;ve done your homework, and you&#8217;ve actually designed <em>before</em> the browser. Otherwise: baby steps.</p>
<h2>On communication</h2>
<p>Imagine that your job was to drive your client somewhere. They aren&#8217;t quite sure where they want to go, but a lot of sun would be nice. And perhaps water. You could drive them to California, but once they hear about Florida, they might prefer that and demand that you drive them there (at your cost, because you&#8217;re the one who chose to go ahead and drive to California).</p>
<p>A better way would be to <em>communicate</em> with the client, asking them if they prefer dry heat or humidity, surfing or Spring Break parties, earthquakes or hurricanes. Based on this information, you could show and tell about both places, help them weigh the pros and cons, and help them in their decision. Then drive. Only then.</p>
<p>Making websites is a <em>process</em>. Creativity is a <em>process</em>. Pacing and leading clients is a <em>process</em>. You&#8217;re not going to eliminate frustration by trying to come up with real content, a polished design and working browser functionality on the first go. You will lose money, though, and perhaps your sanity.</p>
<p>There&#8217;s a reason for storyboards. But wait, shouldn&#8217;t Pixar just go ahead and build and render the complete movie so that the studio execs can see how it will <em>really</em> look?. Then, if they like it, it&#8217;s done! Yeah, right. Good luck with that.</p>
<p>There&#8217;s a reason that advertising teams consist of an art director and a copywriter: design and content. They&#8217;re bed buddies. But these teams pitch <em>ideas</em>, and <em>then</em> work them out. That&#8217;s why we have wireframes. That&#8217;s why we have Photoshop. That&#8217;s why we have Lorem Ipsum. And that&#8217;s why we have, most importantly, good old pencil and paper.</p>
<h2>On balance</h2>
<p>Here&#8217;s what I think: some web professionals want to focus more on deliverables than on people. But guess what: it&#8217;s all about people. We need to help our clients along and communicate with them. If you want good deliverables the first time around, the answer is not to use “real” content and a design which is in fact finished HTML/CSS/Javascript in a real browser. The answer is to ask focused questions, discover the pressing problems, to introduce your client to your potential solutions to those problems. Give them tidbits: here&#8217;s an impression of how the site could look visually. Here are some things you might want to consider concerning your content. Work your way up to real content in a real browser. When done right, that point can come quickly.</p>
<p>It&#8217;s too much to show a client all these things at once in the very beginning. There are too many factors, and it&#8217;s impossible to tell which factors will influence their opinions at that moment, which makes revision a nightmare at best. <em>Of course</em> content and form should each be developed with the other in mind. But consider <em>presenting</em> separately at first. Yes, that could mean that Lorem Ipsum is an option. That could mean that Photoshop is an option. That could mean that a sketch on a napkin, with a good, old-fashioned <em>explanation</em> of how things work, is an option. When you know enough, put form and content together.</p>
<h2>On bed buddies</h2>
<p>And forget the content versus design war. They need each other. In the words of Paul Rand, “when form predominates, meaning is blunted. but when content predominates, interest lags.”</p>
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		<item>
		<title>Designing this site, part 2: Values, goals and requirements</title>
		<link>http://www.the-haystack.com/2009/07/24/designing-this-site-part2-goals/</link>
		<comments>http://www.the-haystack.com/2009/07/24/designing-this-site-part2-goals/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 07:26:45 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Redesign]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[requirements]]></category>

		<guid isPermaLink="false">http://www.the-haystack.com/?p=91</guid>
		<description><![CDATA[A week of hard client work behind me and it&#8217;s time to be my own client. And just as my clients would tell you when I badger them with the questions I&#8217;ll be asking myself, the first part of good &#8230; <a href="http://www.the-haystack.com/2009/07/24/designing-this-site-part2-goals/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A week of hard client work behind me and it&#8217;s time to be my own client. And just as my clients would tell you when I badger them with the questions I&#8217;ll be asking myself, the first part of good design is not necessarily the fun part. It&#8217;s about asking questions, sometimes difficult, but always meant to encourage focus. Focus on what the website <em>needs</em> to be, and for whom.</p>
<p>As I mentioned last week, I&#8217;m redesigning this website, which for non-colorblind visitors is the pukey–green monstrosity before you. The color combination has been a joy to me, watching people dry–heave and reach for their feed readers while they still had the chance. But those days are numbered. I consider it quite unacceptable to be creative director of a <a href="http://www.cinnamon.nl">reputable web design firm</a> and not have a personal site which shows the same amount of thought and effort that goes into client work.</p>
<p>I&#8217;ll be putting my money where my mouth is, and using the same process I&#8217;ve evangelized for years and use for clients all the time. The <a href="http://changethis.com/48.04.DesignFunnel">Design Funnel</a> is nothing new; many designers follow similar processes. I claim no patented process. It&#8217;s simply a (traditional?) process which I&#8217;d like to see more designers utilize, especially in this age of jumping–right–into–Photoshop, but also for those who don&#8217;t <em>sketch</em> before designing in the browser. It&#8217;s about thinking through before doing. It&#8217;s about <em>design</em> instead of <em>decoration</em>, which is so prevalent on today&#8217;s Web. This site is an example of decoration, and that shows. And that&#8217;s a pity.</p>
<p>Step one is defining values and goals. Defining the problem isn&#8217;t enough (and defining possible solutions at this point borders on evil—if you&#8217;re a designer, you know that a <em>lot</em> of clients tend to do this). My problem is pretty much stated in the second paragraph. But what&#8217;s important to me? Let&#8217;s not worry about formulating at this stage. This stage is about aggregation. To do this, I&#8217;ll answer some of the questions I ask my own clients.</p>
<h2>What do I want (the site) to communicate, show, tell or do?</h2>
<p>I work hard, with a talented team, for some awesome clients, many of whom are very happy with our work. Client work is nevertheless sprinkled with compromise and factors such as existing brain–dead branding by brain–dead design firms. This is actually the hallmark of good designers: working within constraints. But that doesn&#8217;t mean it&#8217;s easy. It also doesn&#8217;t mean the end result will fit your personal taste.</p>
<p>The Haystack <em>should</em> fit my personal taste. It should be what I feel is appropriate design, and I want to design it myself. It should demonstrate my ability as a designer and art director, and should adapt to the content I choose to publish. It should not overpower the content, nor should it be mere decoration for the content. It should be pleasurable to visit and read (okay, calmly, slowly, place the feed reader on the ground and kick it over to me). </p>
<p>It should be an online repository for all thoughts, ideas, discoveries, code, images, sketches and anything else I&#8217;d like to share publicly. It should be technically adaptable to my usual flurries of endless ideas, re-evaluation and mind–changing. It&#8217;s a bird, it&#8217;s a plane, it&#8217;s…</p>
<h2>For whom?</h2>
<p>I&#8217;ll be writing and posting about things for which I have a passion, and that means mostly design and web development, art, technology and any combination thereof. Therefore the audience will be (and is) industry creatives, developers and perhaps a few societal misfits <ins datetime="2009-07-24:T12:00:00Z" title="Changed as a result of fschaap's comment on this post.">and some very <a href="#comment-148263">nice people</a></ins>. Oh yeah—some family and friends who will get here by clicking on the little blue <em>E</em>.</p>
<h2>Any branding guidelines or creative considerations?</h2>
<p>No brand. But the site should make a mark by being recognizable. Creatively, I&#8217;d like to be able to tailor the design of posts and pages to the content. Being able to <a href="http://www.zeldman.com/daily/0403b.shtml#artdirection">art direct</a> my own posts will be one of the biggest advantages to the redesign. <a href="http://jasonsantamaria.com/articles/a-new-day/">Jason Santa Maria does this</a> fantastically; he&#8217;s chosen not to let his <abbr title="Content Management System">CMS</abbr> determine his design possibilities. The new site should allow me to art direct the full design of a post: type, color, layout and imagery.</p>
<p>It should be standards–compliant. It should be accessible. It should uphold basic usability principles, but I&#8217;m giving myself some space on that one. Usability purists, simply turn off <abbr>CSS</abbr> completely, thank you.</p>
<h2>Technical considerations?</h2>
<ul>
<li>Write it in <abbr>HTML5</abbr>, just for the challenge of getting the design I want using a moving target. I will, however, think twice about using vague so-called “semantic” elements like <code>&lt;aside&gt;</code>.</li>
<li>Use as much <abbr>CSS3</abbr> as possible. Not necessarily the decorative stuff like <code>border-radius</code> et. al., but really cool stuff like <a href="http://www.w3.org/TR/css3-mediaqueries/">media queries</a> and the tastier <a href="http://www.w3.org/TR/css3-selectors">selectors</a>.</li>
<li>Use <a href="http://drupal.org">Drupal</a>, because I&#8217;ve got 2+ years experience with it, and it will allow me the flexibility I want in implementing a design. Plus, it is quite awesome.</li>
</ul>
<h2>Next steps</h2>
<p>Reading through this, I realize that if a client had sent this to me as their wish list, I would&#8217;ve had a conniption fit at the office. It&#8217;s a good thing I know what I mean by all of the above. Now that I&#8217;ve got it typed out, though, it&#8217;s enough to get the ideas flowing. We&#8217;ll cover it and let it simmer for a while.</p>
<p>And then it will be time to start sketching.</p>
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